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René Schober
2026-03-13 06:23:06 +01:00
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---
title: useState Dispatch updaters for State That Depends on Current Value
impact: MEDIUM
impactDescription: avoids stale closures, prevents unnecessary re-renders
tags: state, hooks, useState, callbacks
---
## Use Dispatch Updaters for State That Depends on Current Value
When the next state depends on the current state, use a dispatch updater
(`setState(prev => ...)`) instead of reading the state variable directly in a
callback. This avoids stale closures and ensures you're comparing against the
latest value.
**Incorrect (reads state directly):**
```tsx
const [size, setSize] = useState<Size | undefined>(undefined);
const onLayout = (e: LayoutChangeEvent) => {
const { width, height } = e.nativeEvent.layout;
// size may be stale in this closure
if (size?.width !== width || size?.height !== height) {
setSize({ width, height });
}
};
```
**Correct (dispatch updater):**
```tsx
const [size, setSize] = useState<Size | undefined>(undefined);
const onLayout = (e: LayoutChangeEvent) => {
const { width, height } = e.nativeEvent.layout;
setSize((prev) => {
if (prev?.width === width && prev?.height === height) return prev;
return { width, height };
});
};
```
Returning the previous value from the updater skips the re-render.
For primitive states, you don't need to compare values before firing a
re-render.
**Incorrect (unnecessary comparison for primitive state):**
```tsx
const [size, setSize] = useState<Size | undefined>(undefined);
const onLayout = (e: LayoutChangeEvent) => {
const { width, height } = e.nativeEvent.layout;
setSize((prev) => (prev === width ? prev : width));
};
```
**Correct (sets primitive state directly):**
```tsx
const [size, setSize] = useState<Size | undefined>(undefined);
const onLayout = (e: LayoutChangeEvent) => {
const { width, height } = e.nativeEvent.layout;
setSize(width);
};
```
However, if the next state depends on the current state, you should still use a
dispatch updater.
**Incorrect (reads state directly from the callback):**
```tsx
const [count, setCount] = useState(0);
const onTap = () => {
setCount(count + 1);
};
```
**Correct (dispatch updater):**
```tsx
const [count, setCount] = useState(0);
const onTap = () => {
setCount((prev) => prev + 1);
};
```